
Saturday, March 09, 2013
Tuto mobile workstation helps analysts study sea turtles

Building adaptive capacity

Design Thinking: A useful myth
A powerful myth has arisen upon the land, a myth that permeates business, academia, and government. It is pervasive and persuasive. But although it is relatively harmless, it is false. The myth? By Don Norman
How low can you cellphone limbo?

AKA how simple can you design a mobile phone? Pretty darn simple. Designer Andrew Kim had a qualm with the HTC group, that being the fact that there’s no real perfectly simple way to differentiate between lots of “lower-end” phones and “premium models”, especially in the HTC line. By Yanko Design
What Your Web Design Says About You (Infographic)
Softshell Velomobile

"Float" App Adds Easy-Reading Interfaces To Your Social Media Feeds

YouTube Redesigns Channel Pages: The Biggest Opportunities for Improvement

When are we NOT in the mood to go view a viral video? Whenever we get the urge, we typically head over to YouTube to see the best videos surfacing up all around the Internet. By ZurBlog
iPhone's Home button

Apple notoriously applies for tons of patents, very few of which will make it into actual products. This one is interesting from a UI perspective. By Core77
Friday, March 08, 2013
MINI Folding Bike Lime

MINI's new folding bike brings a splash of color to the streets and showcases a fascinating and versatile new way to get around. The eye-catching lime punch-coloured bike guarantees confidently stylish visibility on the roads and is perfectly suited for commuters.
Ergonomic Table For Your Laptop
It’s an age-old agenda, to have the perfect setup that allows you to work on the computer endlessly and yet maintain the correct posture. By Yanko Design
Unicorn

Of the recent concepts using Windows Phone OS, I think the Alcatel Concept Unicorn Phone has my vote for being designed differently. By Yanko Design
5 Lessons In UI Design, From A Breakthrough Museum

Museums today compete for attention in a wildly difficult environment: If you’re a youngster, why stare at a Greek urn when you could blow one up in a video game? By Fast Company
Wednesday, March 06, 2013
Why It’s Important to Sketch Before You Wireframe

Have you ever had an idea for a website or application? It’s easy to come up with the idea, but the hard part is understanding how that idea will take shape in user interface form. This is where sketching is useful. By UX Movement
The Difference Between Information Architecture and UX Design

“What’s the difference between Information Architecture and User Experience?” The line always seems to blur between the two, even though there’s clearly a difference. By UX Booth
A Look Inside Mobile Design Patterns
Designing for Mobile

The first thing we need to understand about mobile design is that it’s different – and not just with regards to size. By UX Booth
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